BO - Spawn Objects
Most likely you will recognize the following:
You've sent your sim(s) to a comm lot - for example any of the EA lots - that you forgot to edit (or haven't found the time, or didn't wanna bother, or just plain couldn't). Now suddenly, for whatever reason, you wish you had a SimBlender, a Teleporter Cat, a Batbox, or any other custom cheat object handy...
Of course, you can use the "boolprop dormSpecificToolsDisabled false" cheat to allow buying the object, but then you'll also have to remember selling it again, and all that stress...
Wouldn't it be cool to be able to just click the current sim, and spawn these things from a menu, with the ability to dismiss them when ready? One might still want to edit comm lots, but we wouldn't NEED to do so, only to add these cheat objects.
So, I've set out to create this mod which adds two new sub-menus to the "Adjust..." menu on the active sim (teen and older only), while on ANY comm lot.
Sub-menu 1 - "Spawn...":
This menu will allow the player to spawn any of 52 distinct custom cheat objects:
Note: You do NOT need to have all these objects in your game... The menu will ONLY show the objects that you have in your Downloads folder.
Sub-menu 2 - "Delete...":
This menu will only be available if any of the above objects is present on the lot, and will allow you to remove those objects.
---
These menus will not be available for children, because children at comm lots are either unselectable visitors, or in the presence of an older family member.
They will also NOT be present on liveable lots (residentials, dorms, frat houses and apartments) because there you can BUY the objects form the catalog and place them permanently.
---
The zip contains TWO files. Put both of them in your downloads, IN THE SAME FOLDER, and do NOT rename them!
The first ("BO - Spawn Objects - Controller.package") contains the main code and an empty table (to prevent error if the data file is missing).
The second ("BO - Spawn Objects - Data.package") contains the table with the actual data for the objects that can be spawned.
The advantage is: if I add new objects to the list, you will only need to download a new data file, while the controller file remains the same!
The disadvantage is: if you run HCDU, it will show a conflict between these two files. Do NOT worry about it, because that is *supposed* to happen!
***---***---***
UPDATE May 21st, 2015: A new data file (v1.03) is available, adding a new object - The Bottomless Bottle added in response to a request by @Duine. The bottle is available from both the "Inge..." and the "BoilingOil..." sub-menus. You can have only one of these bottles in your game, but the game doesn't know which one you have, because they both have the same GUID and identical functionality. So it seemed proper to mention it in both menus.
If you're new to this mod, you only need to download the complete zip, which contains everything you need.
If you already have this mod and wish to upgrade it, you merely need to download the Data zip and overwrite the existing Data.package with the file inside it.
Happy simming!
---
Credits: I need to express my thanks to both AncientHighway and TwoJeffs. Without their suggestions, I could not have done this. Also, TwoJeffs is the 'original creator' of the "Adjust..." menu, which I borrowed for this mod. Thank you!
If anyone has any more suggestions for objects that they'd like added, please let me know. With the way I designed this mod, adding more objects to the list is a snap. REALLY!
All suggestions are subject to the following conditions, though:
- I need a link to the object, so I can download it. I must extract its GUID to include in the mod, and I must check if it spawn properly. If you don't give me a link, I simply can't add the object!
- The object must be placeable on the ground. I can't spawn objects that must go on tables or hang on walls. It's impossible, so don't ask...
You advised to check back here occasionally, in case I've uploaded a new data file with more objects
You've sent your sim(s) to a comm lot - for example any of the EA lots - that you forgot to edit (or haven't found the time, or didn't wanna bother, or just plain couldn't). Now suddenly, for whatever reason, you wish you had a SimBlender, a Teleporter Cat, a Batbox, or any other custom cheat object handy...
Of course, you can use the "boolprop dormSpecificToolsDisabled false" cheat to allow buying the object, but then you'll also have to remember selling it again, and all that stress...
Wouldn't it be cool to be able to just click the current sim, and spawn these things from a menu, with the ability to dismiss them when ready? One might still want to edit comm lots, but we wouldn't NEED to do so, only to add these cheat objects.
So, I've set out to create this mod which adds two new sub-menus to the "Adjust..." menu on the active sim (teen and older only), while on ANY comm lot.
Sub-menu 1 - "Spawn...":
This menu will allow the player to spawn any of 52 distinct custom cheat objects:
More Info: Show all 52 objects that can be spawned!
Note: You do NOT need to have all these objects in your game... The menu will ONLY show the objects that you have in your Downloads folder.
Sub-menu 2 - "Delete...":
This menu will only be available if any of the above objects is present on the lot, and will allow you to remove those objects.
---
These menus will not be available for children, because children at comm lots are either unselectable visitors, or in the presence of an older family member.
They will also NOT be present on liveable lots (residentials, dorms, frat houses and apartments) because there you can BUY the objects form the catalog and place them permanently.
---
The zip contains TWO files. Put both of them in your downloads, IN THE SAME FOLDER, and do NOT rename them!
The first ("BO - Spawn Objects - Controller.package") contains the main code and an empty table (to prevent error if the data file is missing).
The second ("BO - Spawn Objects - Data.package") contains the table with the actual data for the objects that can be spawned.
The advantage is: if I add new objects to the list, you will only need to download a new data file, while the controller file remains the same!
The disadvantage is: if you run HCDU, it will show a conflict between these two files. Do NOT worry about it, because that is *supposed* to happen!
***---***---***
UPDATE May 21st, 2015: A new data file (v1.03) is available, adding a new object - The Bottomless Bottle added in response to a request by @Duine. The bottle is available from both the "Inge..." and the "BoilingOil..." sub-menus. You can have only one of these bottles in your game, but the game doesn't know which one you have, because they both have the same GUID and identical functionality. So it seemed proper to mention it in both menus.
If you're new to this mod, you only need to download the complete zip, which contains everything you need.
If you already have this mod and wish to upgrade it, you merely need to download the Data zip and overwrite the existing Data.package with the file inside it.
Happy simming!
---
Credits: I need to express my thanks to both AncientHighway and TwoJeffs. Without their suggestions, I could not have done this. Also, TwoJeffs is the 'original creator' of the "Adjust..." menu, which I borrowed for this mod. Thank you!
If anyone has any more suggestions for objects that they'd like added, please let me know. With the way I designed this mod, adding more objects to the list is a snap. REALLY!
All suggestions are subject to the following conditions, though:
- I need a link to the object, so I can download it. I must extract its GUID to include in the mod, and I must check if it spawn properly. If you don't give me a link, I simply can't add the object!
- The object must be placeable on the ground. I can't spawn objects that must go on tables or hang on walls. It's impossible, so don't ask...
You advised to check back here occasionally, in case I've uploaded a new data file with more objects
Filesize 3.22 KB |
File Name BO - Spawn Objects - Complete v1.03.zip | # of Downloads 1,742
File Updated 24-05-2015
Filesize 2.31 KB | File Name BO - Spawn Objects - Data v1.03.zip | # of Downloads 899
File Updated 21-05-2015
File Updated 24-05-2015
Filesize 2.31 KB | File Name BO - Spawn Objects - Data v1.03.zip | # of Downloads 899
File Updated 21-05-2015
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Comments
#54
01-02-2021
Thank you for this ageless mod. It never stops being a huge convenience (and more when trouble kicks in) on community lots.
Been thinking how handy it would be if prams/strollers for toddlers could be spawned this way. Pre-placing them on every comm. lot when most of the time they won't get used has just never felt ideal. Not to mention, it gives lots a slight eeriness to them, like there's a baby napper leaving empty strollers for miles. Anyway, I realise this probably doesn't justify an update to the mod but no harm in asking I thought.
Edit: Oh I forgot to link a stroller for you. There's some cloned from high chairs and others from cribs, which are probably better for community lots so tots can nap. I've personally been using this stroller (TSR link).
Been thinking how handy it would be if prams/strollers for toddlers could be spawned this way. Pre-placing them on every comm. lot when most of the time they won't get used has just never felt ideal. Not to mention, it gives lots a slight eeriness to them, like there's a baby napper leaving empty strollers for miles. Anyway, I realise this probably doesn't justify an update to the mod but no harm in asking I thought.
Edit: Oh I forgot to link a stroller for you. There's some cloned from high chairs and others from cribs, which are probably better for community lots so tots can nap. I've personally been using this stroller (TSR link).
(This post was last modified: 01-02-2021 01:01 PM by Bubblebeam.)
#55
02-02-2021
Hi @Bubblebeam,
Damn, I went to get that stroller, just to see. But TSR makes me wait 3 minutes, just because I don't appreciate ads...(?) Sorry, I'm not wasting THAT much time on their greed. I could tell you how to add the stroller to the package yourself, but it is a bit of work, and you need to know how to use SimPE. If you're interested, let me know, okay?
Damn, I went to get that stroller, just to see. But TSR makes me wait 3 minutes, just because I don't appreciate ads...(?) Sorry, I'm not wasting THAT much time on their greed. I could tell you how to add the stroller to the package yourself, but it is a bit of work, and you need to know how to use SimPE. If you're interested, let me know, okay?
#56
02-02-2021
@BoilingOil I'd be more than okay doing it myself; always interesting to see how stuff links up and works together. But whatever you prefer is absolutely cool. I sent you a better link in PM also.