2-Tiled Maxis Blinds
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#11
23-06-2013
@leefish Saved myself a lot of trouble by starting over and cloning the 1-tile mesh. It's done now and everthing seems to work as it should. Is the upload welcome here? I usually only upload stuff over at my journal, but I'd love to share here as well.
And those who were seen dancing were thought to be insane by those who could not hear the music. -- Friedrich Nietzsche
#16
23-06-2013
I stopped at fixing the footprint in Resource Node (CRES). There wasn't a footprint (cDataListExtension) in the Blocklist dropdown menu, and that really was the end of it. I'd been trying several tutorials already but most of them were outdated and didn't even match SimPE anymore, so I had to give up eventually. This one went well (more or less), but then this problem occured. I was done with it.
If you happen to have a good tutorial, or if you know how to fix the blocklist problem, I'm gonna try again later and update the mesh if I can make it work. (I uploaded it just now.)
If you happen to have a good tutorial, or if you know how to fix the blocklist problem, I'm gonna try again later and update the mesh if I can make it work. (I uploaded it just now.)
#17
23-06-2013
Yea, like I said in your upload, its a BLIND - footprint not a huge deal. A door or table or something like that, more of an issue. But otherwise you need to add a footprint square and make it intersectable so it "looks nice" when placing. Um, totally pointless imo.