Another Repository Question
|
#11
08-07-2013
I have to fix the shadows on the add-ons now. They're all the same as the original EA Bookcase.
#13
08-07-2013
Yeah - the indoor shadows. The 3-tile bookcase and the flipped bookcase look wrong with the original bookcase shadow. Do you know if there's a tutorial around somewhere?
#14
08-07-2013
Are you using Milkshape? If so, then get the CatofEvilGenius UV flip from here : http://www.modthesims.info/d/405374
Follow the install directions, then you should be able to flip the map.
Or, and this is what I do - load the object - and its shadow - into MilkShape. Then delete the bookcase so you only have the shadow, go to the Tools tab. Find MirrorAll and select mirror left>right. That should now have flipped the mesh and you can reuse it.
the two things combined will definitely work, you just need to fiddle with it.
Regarding the middle section - you might be best remapping the shadow to half of the original and then mirroring that.....
My assumption here is that you want to reuse the game shadow file.
Follow the install directions, then you should be able to flip the map.
Or, and this is what I do - load the object - and its shadow - into MilkShape. Then delete the bookcase so you only have the shadow, go to the Tools tab. Find MirrorAll and select mirror left>right. That should now have flipped the mesh and you can reuse it.
the two things combined will definitely work, you just need to fiddle with it.
Regarding the middle section - you might be best remapping the shadow to half of the original and then mirroring that.....
My assumption here is that you want to reuse the game shadow file.
#15
08-07-2013
Have downloaded the IV Flip.
Have found Boblishman's tutorial on creating shadows, and had a bit of a go - looks like for the right flipped bookcase, flipping the texture is mostly good enough, except that the books weren't flipped, so I've re-flipped them back on the texture. Testing it now.
Definitely want to re-use the game shadow file.
It looks like for the 3-tile, I can use the left and right flip, but will need to create the middle, and I'm also going to have to increase the shadow size, as it's still set at 1 tile.
And this means I'm going to have to re-install Milkshape. Something I've been avoiding, because I don't know where my registration key is!
Have found Boblishman's tutorial on creating shadows, and had a bit of a go - looks like for the right flipped bookcase, flipping the texture is mostly good enough, except that the books weren't flipped, so I've re-flipped them back on the texture. Testing it now.
Definitely want to re-use the game shadow file.
It looks like for the 3-tile, I can use the left and right flip, but will need to create the middle, and I'm also going to have to increase the shadow size, as it's still set at 1 tile.
And this means I'm going to have to re-install Milkshape. Something I've been avoiding, because I don't know where my registration key is!
#17
08-07-2013
Hi Lee,
Not struggling yet - just experimenting. I found with boblishman's tutorial - that the texture was fine, as long as I returned it to the RAW8Bit format. But it does end up in the wrong place - so doing the mesh way will be better.
I will do it your way now, once I've found my registration key.
I like to experiment
(No where I have been struggling and giving up in disgust is trying a hair retexture, without having any warp tools).
Not struggling yet - just experimenting. I found with boblishman's tutorial - that the texture was fine, as long as I returned it to the RAW8Bit format. But it does end up in the wrong place - so doing the mesh way will be better.
I will do it your way now, once I've found my registration key.
I like to experiment
(No where I have been struggling and giving up in disgust is trying a hair retexture, without having any warp tools).