simfantastic2's Wooden Snack Closet edited
Sorry, no Lee, at least not off-hand. With the Maxis fridges, things are simpler: the TTAB's number never changes, because it's defined in the FridgeGlobals. When an EP adds new interactions, they just add them to the old TTAB.
Some makers of custom objects just track down all the global stuff, and privatise them for the new object. It wastes a lot of space, and stops the object from adapting to other EPs... I kept only the graphics, and simply copied all the other resources from a Maxis fridge onto it, thereby linking it back to the FridgeGlobals. Thus, I reversed the privatising process. THEN, I privately disabled a few things...
This is an edited version of Simfantastic2's Wooden Snack Closet.
The closet has been edited to now be truly compatible with all game configurations.
And some other changes were made to it...
That's the AllGames version.
But there's a second version (v2) to which some more changes were made, to make it more fitting for a medieval game setting:
Note: As I stated above, this fridge truly is compatible with all game configurations. However, since version 2 ONLY accepts fresh produce and fish, it won't be any good unless at least Seasons is installed.
Also note: Both these edited versions still uses the same GUID as Simfantastic2's original, so you can have only one of the three in your game. The advantage is: any recolours you have for one, will also work for the other (like these and these by Michelle)
Update, June 19, 2011: An AllGames version is now available as well. This one will work exactly like any normal Maxis fridge, regardless what EPs/SPs you have.
Credits: of course, copyright of this fridge belongs to simfantastic2
The closet has been edited to now be truly compatible with all game configurations.
And some other changes were made to it...
- The price has been adjusted to no longer be a cheat: the original could be bought for 500, and sold the next day for 600. This one costs 400, and depreciates properly.
- Room score has been corrected: default maxis fridges of such low prices don't have a room score, so custom ones shouldn't have them either.
That's the AllGames version.
But there's a second version (v2) to which some more changes were made, to make it more fitting for a medieval game setting:
- This fridge does NOT accept food baskets, only fresh produce and fish!
- Since glass wasn't as readily available then, all bottle interactions have been disabled.
- The "play" option has been disabled. Food storage wasn't meant to play with!
Note: As I stated above, this fridge truly is compatible with all game configurations. However, since version 2 ONLY accepts fresh produce and fish, it won't be any good unless at least Seasons is installed.
Also note: Both these edited versions still uses the same GUID as Simfantastic2's original, so you can have only one of the three in your game. The advantage is: any recolours you have for one, will also work for the other (like these and these by Michelle)
Update, June 19, 2011: An AllGames version is now available as well. This one will work exactly like any normal Maxis fridge, regardless what EPs/SPs you have.
Credits: of course, copyright of this fridge belongs to simfantastic2
Filesize 154.88 KB |
File Name BO - s2-mike-SnackCloset v2.zip | # of Downloads 770
Filesize 154.66 KB | File Name BO - s2-mike-SnackCloset (AllGames).zip | # of Downloads 1,187
Filesize 154.66 KB | File Name BO - s2-mike-SnackCloset (AllGames).zip | # of Downloads 1,187
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Comments
#10
19-06-2011
leefish;6001 Wrote:Thats interesting - on the adaptation. When I made my IKEA bookshelves I made a base and a free time + version as the interaction table was in the OBJD - and they changed the number of the interaction table, so I could not think of a way round it - do you know a solution for that?
Sorry, no Lee, at least not off-hand. With the Maxis fridges, things are simpler: the TTAB's number never changes, because it's defined in the FridgeGlobals. When an EP adds new interactions, they just add them to the old TTAB.
Some makers of custom objects just track down all the global stuff, and privatise them for the new object. It wastes a lot of space, and stops the object from adapting to other EPs... I kept only the graphics, and simply copied all the other resources from a Maxis fridge onto it, thereby linking it back to the FridgeGlobals. Thus, I reversed the privatising process. THEN, I privately disabled a few things...
#12
19-06-2011
Lee, you did the best you could within the limits set by Maxis. The Global TTAB trick was used for most functional objects, but they often strayed from that concept as well. The most complex objects that truly always follow the pattern, are the Fridges and the Bookcases.
But I will look into it further, because I never took a very deep look into non-functional objects (less interesting from a BHAV-modding point of view). Maybe it's still possible to have just one bookshelf that adapts to the player's game config.
But I will look into it further, because I never took a very deep look into non-functional objects (less interesting from a BHAV-modding point of view). Maybe it's still possible to have just one bookshelf that adapts to the player's game config.