BO - No Sim Loaded
This mod was inspired by a request from ZephyrZodiac on Simbology, who is sure that these tokens (which really seem to serve no sensible purpose at all) cause her system to lag. And she isn't alone in that assertion. Anyway, she wanted those tokens fried, and I knew how to do that!
UPDATE November 4th, 2020 - A note on pregnancies:
It seems that some otherwise respectable modders have foud it necessary to claim that NSL can bork births. I'm here to lay your fears to rest.
When a lot is loaded, the VERY FIRST thing NSL does, is look for pregnancy controllers. I do this so early, because I want to prevent NSL from interfering with births that could happen directly after loading. (because a very early version of NSL, long ago, DID kill some of my pregnancies, and I don't want that to happen to others.)
When NSL finds any pregnancy controllers, it will ignore any that are flagged "in use" or that are pointing at a sim who is currently pregnant. Only controllers that are NOT in use, AND that point at a NON-pregnant sim, will be deleted. This part of NSL is usually done long before a single second has passed. Any birth in progress will usually take a lot longer. By the time your baby is born, the NSL has already stopped working. So the controller is now no longer in use, but it will stay on until you save and reload the lot. For safety!
There is one caveat: the birth process will remove the pregnancy token from the sim, then spawn the baby, and finally, when everything is finished, it will flag the controller "expired/no longer in use". If you save after the token was removed but before the controller was invalidated, and then reload the lot, NSL might be able to break the pregnancy.
If, for whatever reason, you want to have a chance to retry (because you're not happy with the baby/babies that is/are born), do the following:
--- when the pregnant sim gets up and asks for your attention ("soufflee??"), do NOT wait for the notification, but IMMEDIATELY pause the game
--- then save the game. If you reload this game later, NSL will have plenty of time to finish before the actual birth kicks in!
It would be safer to save the game a short while BEFORE the pregnant sim takes focus -you should be aware when the third trimester ends-, but we can't always call the shots.
If the notification is already on your screen, you're too late to save the game. Saving and reloading the game before the baby has been named puts your pregnancy at risk.
YOU HAVE BEEN WARNED!
RELEASE April 7th, 2011 - The *basic* version was released.
UPDATE May 3rd, 2012 - The FINAL Bugfix version.
UPDATE May 3rd, 2012 - The Special version.
UPDATE May 14th, 2015 - *Basic* Version 1.03.
UPDATE May 21st, 2015 - *Basic* Version 1.04.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in FINAL Bugfix version.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in Special version.
There are three main versions:
*Basic* version 1.04 is the cleaner, bug-fixed version of the initial release and it replaces version 1.03.
Important notes:
All versions force themselves to reload every time you load a lot, after which they run a single initial pass through the inventory/memory of all sims, cleaning up whatever they were designed to find. They then report on what they've found, and go into background mode. In background mode, the FINAL Bugfix and the Special versions continue to clean up some stuff, which they do not report on.
Whatever version of this mod you use, they should work with ALL game configurations. However, the FINAL Bugfix and Special versions both require Cyjon's Smarter EP-check. They will NOT run properly without it!
After installing or upgrading any version of this mod, it's recommended to open one household, wait for the report, and then save and exit the game. After that, the game should be more responsive.
Also, remember to frequently defrag your harddrive, because loading times can get horrible on fragmented drives, and this game causes a lot of fragmentation!
Happy Simming!
ADDITIONAL NOTE, August 10th, 2015: Upon closer investigation, I have now come to realize that the FINAL Bugfix and Special versions of NSL are even a little better than I always thought. The built-in fix for unused pregnancy controllers INCLUDES the "rogue multiple pet pregnancy controller" issue that one would otherwise need dickhurt's fix or TwoJeffs' "Pet Pregnancy Fix" (found here) for. In other words, if you have my NSL in your game, you do not need dickhurt's mod or TJ's. They are both safe to remove. If you already have my mod, re-download is NOT necessary, because the fix has always been there!
UPDATE March 5th, 2017: The Frozen Motives fix in both the FINAL Bugfix and Special versions were not what it should be: sadly, the fix caused the Meditation benefit (frozen motives) to be broken. I have now finally fixed that.
Additionally, both versions now include a fix for "Lingering Furiousness". If a sim has a "Token - Furious Reverse" pointing to another sim who is no longer mad at them, the invalid token is removed, like Pescado's FFS Lot Debugger (batbox) would do.
New versions are now available for download.
Credits: thanks go to J.M.Pescado for his wonderful FFS Lot Debugger, which helped me develop this tool.
Also, many thanks to Cyjon, for his wonderful intuitive EP-checker.
UPDATE November 4th, 2020 - A note on pregnancies:
It seems that some otherwise respectable modders have foud it necessary to claim that NSL can bork births. I'm here to lay your fears to rest.
When a lot is loaded, the VERY FIRST thing NSL does, is look for pregnancy controllers. I do this so early, because I want to prevent NSL from interfering with births that could happen directly after loading. (because a very early version of NSL, long ago, DID kill some of my pregnancies, and I don't want that to happen to others.)
When NSL finds any pregnancy controllers, it will ignore any that are flagged "in use" or that are pointing at a sim who is currently pregnant. Only controllers that are NOT in use, AND that point at a NON-pregnant sim, will be deleted. This part of NSL is usually done long before a single second has passed. Any birth in progress will usually take a lot longer. By the time your baby is born, the NSL has already stopped working. So the controller is now no longer in use, but it will stay on until you save and reload the lot. For safety!
There is one caveat: the birth process will remove the pregnancy token from the sim, then spawn the baby, and finally, when everything is finished, it will flag the controller "expired/no longer in use". If you save after the token was removed but before the controller was invalidated, and then reload the lot, NSL might be able to break the pregnancy.
If, for whatever reason, you want to have a chance to retry (because you're not happy with the baby/babies that is/are born), do the following:
--- when the pregnant sim gets up and asks for your attention ("soufflee??"), do NOT wait for the notification, but IMMEDIATELY pause the game
--- then save the game. If you reload this game later, NSL will have plenty of time to finish before the actual birth kicks in!
It would be safer to save the game a short while BEFORE the pregnant sim takes focus -you should be aware when the third trimester ends-, but we can't always call the shots.
If the notification is already on your screen, you're too late to save the game. Saving and reloading the game before the baby has been named puts your pregnancy at risk.
YOU HAVE BEEN WARNED!
RELEASE April 7th, 2011 - The *basic* version was released.
UPDATE May 3rd, 2012 - The FINAL Bugfix version.
UPDATE May 3rd, 2012 - The Special version.
UPDATE May 14th, 2015 - *Basic* Version 1.03.
UPDATE May 21st, 2015 - *Basic* Version 1.04.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in FINAL Bugfix version.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in Special version.
There are three main versions:
- The Basic version (v1.04) ONLY removes the "Sim Loaded" token on ALL sims in your hood, as it was originally requested.
- The FINAL Bugfix version not only removes all "Sim Loaded" tokens, but also takes care of - and reports on - the following:
- Scenario Controllers, broken or expired Pregnancy Controllers, Lost Fishing Spots and stuck Move-outs, Fridge-tiles, kickybags and poo-bags (trashed Controllers).
- Token - Sim - Loaded, Attraction Markers and ALL Attraction Memories (both visible and invisible) (fried Tokens).
- Gossip (denied Rumours).
- Invisible Sims and Frozen Visitor Motives (fixed Sim States).
The initial full scan takes place when you've just loaded a lot, and handles all the problem objects mentioned, handling the controllers first, to ensure that a birth-in-progress will not be broken. At the end of the scan - which usually takes only a few seconds -, a report is generated that tells you what was done. Remember: if the game is paused, nothing happens at all.
After the initial scan, NSL will go into background mode, and ONLY check for Lost Fishing Spots, Attraction Markers, Attraction Memories, Invisible Sims and Frozen Visitor Motives, and "*DEBUG* - Super Duper Hug". It will do this every 15 sim minutes, but no reports will be generated. - The Special version is identical to the FINAL Bugfix version, except for one thing: it does NOT remove gossip!
Some simmers fear that their game changes too much if gossip is removed. These people can still have all other garbage deleted from their game, if they use this Special version.
Some other simmers now use my BO - No Trash Memories mod which PREVENTS gossip from being added in the first place. These people don't need NSL wasting time on cleaning up stuff that doesn't exist! They can also use this Special version.
*Basic* version 1.04 is the cleaner, bug-fixed version of the initial release and it replaces version 1.03.
Important notes:
All versions force themselves to reload every time you load a lot, after which they run a single initial pass through the inventory/memory of all sims, cleaning up whatever they were designed to find. They then report on what they've found, and go into background mode. In background mode, the FINAL Bugfix and the Special versions continue to clean up some stuff, which they do not report on.
Whatever version of this mod you use, they should work with ALL game configurations. However, the FINAL Bugfix and Special versions both require Cyjon's Smarter EP-check. They will NOT run properly without it!
After installing or upgrading any version of this mod, it's recommended to open one household, wait for the report, and then save and exit the game. After that, the game should be more responsive.
Also, remember to frequently defrag your harddrive, because loading times can get horrible on fragmented drives, and this game causes a lot of fragmentation!
Happy Simming!
ADDITIONAL NOTE, August 10th, 2015: Upon closer investigation, I have now come to realize that the FINAL Bugfix and Special versions of NSL are even a little better than I always thought. The built-in fix for unused pregnancy controllers INCLUDES the "rogue multiple pet pregnancy controller" issue that one would otherwise need dickhurt's fix or TwoJeffs' "Pet Pregnancy Fix" (found here) for. In other words, if you have my NSL in your game, you do not need dickhurt's mod or TJ's. They are both safe to remove. If you already have my mod, re-download is NOT necessary, because the fix has always been there!
UPDATE March 5th, 2017: The Frozen Motives fix in both the FINAL Bugfix and Special versions were not what it should be: sadly, the fix caused the Meditation benefit (frozen motives) to be broken. I have now finally fixed that.
Additionally, both versions now include a fix for "Lingering Furiousness". If a sim has a "Token - Furious Reverse" pointing to another sim who is no longer mad at them, the invalid token is removed, like Pescado's FFS Lot Debugger (batbox) would do.
New versions are now available for download.
Credits: thanks go to J.M.Pescado for his wonderful FFS Lot Debugger, which helped me develop this tool.
Also, many thanks to Cyjon, for his wonderful intuitive EP-checker.
Filesize 1.01 KB |
File Name BO - No Sim Loaded v1.04.zip | # of Downloads 5,567
File Updated 21-05-2015
Filesize 1.95 KB | File Name BO - No Sim Loaded - FINAL bugfix.zip | # of Downloads 26,955
File Updated 05-03-2017
Filesize 1.68 KB | File Name BO - No Sim Loaded - Special.zip | # of Downloads 12,711
File Updated 04-03-2017
File Updated 21-05-2015
Filesize 1.95 KB | File Name BO - No Sim Loaded - FINAL bugfix.zip | # of Downloads 26,955
File Updated 05-03-2017
Filesize 1.68 KB | File Name BO - No Sim Loaded - Special.zip | # of Downloads 12,711
File Updated 04-03-2017
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Comments
#155
09-05-2019
Hi BO,
I have this mod in the game. I love to watch it pop up and do its thing. I then know all is well in the hood, but lately, it's not coming up. My game is loaded with mods so my question to you is do you know of anything that conflicts?
P.S Love your mods!
I have this mod in the game. I love to watch it pop up and do its thing. I then know all is well in the hood, but lately, it's not coming up. My game is loaded with mods so my question to you is do you know of anything that conflicts?
P.S Love your mods!
#156
09-05-2019
Hi @LostSims723,
Thank you for your kind words. It's always a joy to read that someone appreciates my work. I get a kick out of seeing the mod in action, too. Even though after almost 10 years, I should be used to it, it never seems to get old.
I cannot imagine anything that could conflict with NSL. All the internal files in this mod use the same custom group that I made especially for it, so they do not overwrite ANY of the game's default files. It is next to impossible that someone could accidentally produce a mod that conflicts with the NSL. They would have to do this on purpose, and then they should say something about it in their mod description. So, normally, a conflict is not possible.
The only possible problems that I can think of, are that maybe:
When you've done all four of these steps, please, post another message. While writing the post:
After deleting and replacing the mods, I advise you to first delete the "groups.cache" file before starting the game again.
Thank you for your kind words. It's always a joy to read that someone appreciates my work. I get a kick out of seeing the mod in action, too. Even though after almost 10 years, I should be used to it, it never seems to get old.
I cannot imagine anything that could conflict with NSL. All the internal files in this mod use the same custom group that I made especially for it, so they do not overwrite ANY of the game's default files. It is next to impossible that someone could accidentally produce a mod that conflicts with the NSL. They would have to do this on purpose, and then they should say something about it in their mod description. So, normally, a conflict is not possible.
The only possible problems that I can think of, are that maybe:
- maybe your groups.cache got corrupted, and it prevents the game from properly accessing the NSL files. Delete groups.cache and start the game. If this solves the problem, then you're ready.
- your copy of NSL got corrupted recently. You could delete the version that you have, and download a new copy in its place to make sure.
- you've accidentally deleted your copy of Cyjon's Smarter EP-check, or it got corrupted. You could delete the existing copy and download and install a fresh one.
- someone has recently made something that indeed conflicts with NSL, or maybe you have two copies of the mod in your Downloads folder. To make sure that this is not the case, I would advise that you download the Hack Conflict Detection Utility (if you don't have it yet) and run it.
When you've done all four of these steps, please, post another message. While writing the post:
- click on the button below it that says "FULL EDITOR"
- click the "Browse" button
- go to the "temp" folder in the directory where you installed HCDU, and double-click the "hackreport.txt" file
- click "ADD"
After deleting and replacing the mods, I advise you to first delete the "groups.cache" file before starting the game again.