BO - SS Auto Cash Register
For some shopkeepers, having a standard cash register is just not an option: Their shop may be too small to support any employees, while the owner himself doesn't have the time and/or skills to work the register. So that's where Inge Jones' Auto Cash Register comes in. Customers can now quickly pay for bought items themselves! A great object that I use rather often. Thank you, Inge!
However, there's one issue: the Auto Cash Register is NOT affected by either Squinge's shopnosaveitem or my Simulated Sales! In shops where you use Inge's system, sims will still waste money on needless purchases! Now I succeeded in adapting the register to include the logic from Simulated Sales and, with Inge's explicit permission, I now bring you the SS Auto Cash Register.
This cash register uses the same GUID as Inge's original, so you can NOT have both in your game. But that seems logical to me. Why would you have both??
The SS register will still do exactly the same as Inge's version, but it will use the same techniques as Simulated Sales to prevent non-selectable sims from stocking up on unnecessary junk.
Enjoy once more
NOTE: I'm still uncertain how this will affect sales in animal shops. I've never played any, and I don't intend to, either. If someone knows/finds out, please let me know here.
Credits: Thanks go to Inge Jones for making the Auto Cash Register, and for allowing me to publish this new version.
However, there's one issue: the Auto Cash Register is NOT affected by either Squinge's shopnosaveitem or my Simulated Sales! In shops where you use Inge's system, sims will still waste money on needless purchases! Now I succeeded in adapting the register to include the logic from Simulated Sales and, with Inge's explicit permission, I now bring you the SS Auto Cash Register.
This cash register uses the same GUID as Inge's original, so you can NOT have both in your game. But that seems logical to me. Why would you have both??
The SS register will still do exactly the same as Inge's version, but it will use the same techniques as Simulated Sales to prevent non-selectable sims from stocking up on unnecessary junk.
Enjoy once more
NOTE: I'm still uncertain how this will affect sales in animal shops. I've never played any, and I don't intend to, either. If someone knows/finds out, please let me know here.
Credits: Thanks go to Inge Jones for making the Auto Cash Register, and for allowing me to publish this new version.
Filesize 30.19 KB |
File Name BO - SS Auto Cash Register.zip | # of Downloads 1,970
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Comments
#6
26-06-2012
Consider: your playable digs up a dozen treasure chests, and sells them in his store. One of the non-playables buys like half of them. Later, your playable falls in love with that customer, and wants to marry them. And when they do, you'll find half a dozen treasure chests in their inventory, which you can sell AGAIN...
Do *I* care? Yes, I do. Because I think that's fraud!
Do *you* care? I have no idea.
Do *I* care? Yes, I do. Because I think that's fraud!
Do *you* care? I have no idea.
#8
27-06-2012
....I have never found a treasure chest. -.-
I reread my original post and I want to appoligize, that looks really snarky. My brain must have been asleep.
What I should have asked is should I be concerned about the townies if I don't mess with them or do you know if the garbage they carry around bogs down the load in time?
Either way, better safe than sorry.
Thanks muchly for being patient.
I reread my original post and I want to appoligize, that looks really snarky. My brain must have been asleep.
What I should have asked is should I be concerned about the townies if I don't mess with them or do you know if the garbage they carry around bogs down the load in time?
Either way, better safe than sorry.
Thanks muchly for being patient.