BO - SS Auto Cash Register
For some shopkeepers, having a standard cash register is just not an option: Their shop may be too small to support any employees, while the owner himself doesn't have the time and/or skills to work the register. So that's where Inge Jones' Auto Cash Register comes in. Customers can now quickly pay for bought items themselves! A great object that I use rather often. Thank you, Inge!
However, there's one issue: the Auto Cash Register is NOT affected by either Squinge's shopnosaveitem or my Simulated Sales! In shops where you use Inge's system, sims will still waste money on needless purchases! Now I succeeded in adapting the register to include the logic from Simulated Sales and, with Inge's explicit permission, I now bring you the SS Auto Cash Register.
This cash register uses the same GUID as Inge's original, so you can NOT have both in your game. But that seems logical to me. Why would you have both??
The SS register will still do exactly the same as Inge's version, but it will use the same techniques as Simulated Sales to prevent non-selectable sims from stocking up on unnecessary junk.
Enjoy once more
NOTE: I'm still uncertain how this will affect sales in animal shops. I've never played any, and I don't intend to, either. If someone knows/finds out, please let me know here.
Credits: Thanks go to Inge Jones for making the Auto Cash Register, and for allowing me to publish this new version.
However, there's one issue: the Auto Cash Register is NOT affected by either Squinge's shopnosaveitem or my Simulated Sales! In shops where you use Inge's system, sims will still waste money on needless purchases! Now I succeeded in adapting the register to include the logic from Simulated Sales and, with Inge's explicit permission, I now bring you the SS Auto Cash Register.
This cash register uses the same GUID as Inge's original, so you can NOT have both in your game. But that seems logical to me. Why would you have both??
The SS register will still do exactly the same as Inge's version, but it will use the same techniques as Simulated Sales to prevent non-selectable sims from stocking up on unnecessary junk.
Enjoy once more
NOTE: I'm still uncertain how this will affect sales in animal shops. I've never played any, and I don't intend to, either. If someone knows/finds out, please let me know here.
Credits: Thanks go to Inge Jones for making the Auto Cash Register, and for allowing me to publish this new version.
Filesize 30.19 KB |
File Name BO - SS Auto Cash Register.zip | # of Downloads 1,970
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Comments
#9
10-10-2012
Hi, BoilingOil! I'm using a ton of your mods and they all work wonderfully and I was so happy to see an update to this one. Unfortunately, it doesn't seem to be working correctly in my game. When sims are done shopping, they walk up to the auto register and the shopping bag disappears and they leave as usual, like in the original one but there's no sign of the business owner receiving any money. No kaching sound, the family funds aren't updated, neither is the revenue chart. I tested this numerous times in a clean game with no other CC. I have all Deluxe + all other EPs/SPs.
#10
10-10-2012
That's an odd situation, boolprops, because I'm using exactly the same setup (Deluxe + all other packs) and it works perfectly for me.
The only thing that *might* help, is removing your .cache files, so the game regenerates them. If that doesn't fix it, then I have no idea what else to try.
The only thing that *might* help, is removing your .cache files, so the game regenerates them. If that doesn't fix it, then I have no idea what else to try.
#11
10-10-2012
Thanks for the reply! I had a feeling it was just a problem with my game. I always clear the cache when I exit the game. A couple other mods have given me problems yet they seem to somehow start working after a uninstall/reinstall. So I'll just keep a copy of the mod and see if it works next time I do a reinstall. Thanks again BO!