BO - Random Job Offer
In real life, the number of Job offers isn't the same every day, so why would they be in-game? It doesn't make sense. So, in response to a request from ZephyrZodiac, I created 'BO - Random Job Offer'. This mod will cause the number of jobs available to be randomized in the following manner:
A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
Filesize 1.62 KB |
File Name BO - Random Job Offer v1.1.zip | # of Downloads 1,130
File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 586
File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 586
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Comments
#3
11-12-2010
Nope, a random number in the range [0..119] is rolled, squared and then stored in a token. For newspaper, that number is divided by 3600, for computer it's divided by 2400. The result is the max number of jobs.
So the scale is somewhat hyperbolic. The nature of the formula causes the percentages to be the same, regardless what numbers one would use, so a BCON would be quite useless.
So the scale is somewhat hyperbolic. The nature of the formula causes the percentages to be the same, regardless what numbers one would use, so a BCON would be quite useless.