BO - Random Job Offer
In real life, the number of Job offers isn't the same every day, so why would they be in-game? It doesn't make sense. So, in response to a request from ZephyrZodiac, I created 'BO - Random Job Offer'. This mod will cause the number of jobs available to be randomized in the following manner:
A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
A new Lot-based Token was created that holds a random value. Every morning, when the newspaper is delivered, that Token is destroyed. The first sim to look for a job that day, will cause a new random number to be rolled and stored in the token. All subsequent Job searches on that lot during that day, will all use that number to determine how many jobs are available.
For computer:
0 jobs: 40%
1 job: 17.5%
2 jobs: 12.5%
3 jobs: 11%
4 jobs: 10%
5 jobs: 9%
For newspaper:
0 jobs: 50%
1 job: 21%
2 jobs: 16%
3 jobs: 13%
The percentages are rough estimates...
This should work with FT or better. No guarantees if you don't have at least FT, though...
Update Jan 21, 2011: AncientHighway was correct; a "no more jobs" dialog would appear if sims were just READING the paper. I forgot to include a test to bypass the job-counter if sims are simply reading. In version 1.1, this PHAIL has now been corrected. Redownload is recommended.
Extra: There's now also the EQO version: EQO stands for EQual Opportunities, and it means that in newspapers there's 25% chance of no jobs, 25% chance of 1 job, etc. For computers, the chances are 16.6% each.
Filesize 1.62 KB |
File Name BO - Random Job Offer v1.1.zip | # of Downloads 1,130
File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 586
File Updated 21-01-2011
Filesize 1.62 KB | File Name BO - Random Job Offer EQO.zip | # of Downloads 586
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Comments
#5
27-12-2010
- Guest
Thought I'd give this a try. When my sims read the paper, not look for a job, the dialog pops up saying no more jobs. It appears to be okay on the other paper options though.
AH
AH
#6
27-12-2010
Hmm, that's odd; I'll have to look at that. Just in case: are you using any other mods that may affect newspapers in any way?
#7
28-12-2010
- Guest
No conflicts with your mod. Maybe a slim possibility my YA jobs are interfering, but I know they don't touch the Read option and I use a custom Job Category ID for them.
AH
AH