Simple Sign (made in milkshape)
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#11
08-01-2014
OK. Currently have 2 problems I'm nutting through. I'm putting them up here so I have a record of problems and solutions. That way when I have the same problems I can work them out without tearing my hair out.
They can both be seen on this one.
1. The foot print has been defined for all 3. The middle one is 1, and the one to the right is 256. Which would suggest that the one to the left is -256. I put -256 in that one, and it's not showing. but if I put 512 in it, the footprint will be one tile to the left. Which is incorrect. I'm going to go over what I did to make sure I didn't do something wrong.
Edit: And I did do something wrong - I failed to update the unique instance in the last objd. Fixed that, and -256 worked.
2. If you have a look at the thumbnail and the footprint, you'll see that the mesh is on backwards. I'm assuming that this is because I did it backwards in milkshape, so I'm going to try moving the sign part to be on the side that it thinks is the front.
Edit: Yup, I moved the sign to the back, but because I had already mapped both the front and back of the sign so that it was the right away around, it worked without incident.
(But that's why it's not uploaded yet).
They can both be seen on this one.
1. The foot print has been defined for all 3. The middle one is 1, and the one to the right is 256. Which would suggest that the one to the left is -256. I put -256 in that one, and it's not showing. but if I put 512 in it, the footprint will be one tile to the left. Which is incorrect. I'm going to go over what I did to make sure I didn't do something wrong.
Edit: And I did do something wrong - I failed to update the unique instance in the last objd. Fixed that, and -256 worked.
2. If you have a look at the thumbnail and the footprint, you'll see that the mesh is on backwards. I'm assuming that this is because I did it backwards in milkshape, so I'm going to try moving the sign part to be on the side that it thinks is the front.
Edit: Yup, I moved the sign to the back, but because I had already mapped both the front and back of the sign so that it was the right away around, it worked without incident.
(But that's why it's not uploaded yet).
(This post was last modified: 08-01-2014 07:11 AM by celebkiriedhel.)
#14
08-01-2014
I moved the sign, and it looks perfect now.
I'm not too sure what you mean by using the Milkshape grid lines, Nanashi. I do have a grid turned on (I think). Yup, just checked I do have it turned on - just made it back-to-front is all.
My next step is to put it on sorrowful scions that shows up in the hood view, instead of the base game vase that doesn't. Oh and I'm making it base game as well.
One question - Sorrowful Scion has a GMND option I haven't seen before :
tsDesignModeSlaveSubsets (cDataListExtension)
grass = (String)
What is this, and what should I do with it?
I've got tsDesignModeEnabled set up correctly.
I'm not too sure what you mean by using the Milkshape grid lines, Nanashi. I do have a grid turned on (I think). Yup, just checked I do have it turned on - just made it back-to-front is all.
My next step is to put it on sorrowful scions that shows up in the hood view, instead of the base game vase that doesn't. Oh and I'm making it base game as well.
One question - Sorrowful Scion has a GMND option I haven't seen before :
tsDesignModeSlaveSubsets (cDataListExtension)
grass = (String)
What is this, and what should I do with it?
I've got tsDesignModeEnabled set up correctly.