Scuba Gifts for Jo, Part II: Blacksmith's Anvil and Default Replacement Bots
My scubee was Jo, and much to my delight one of the things she wished for was a blacksmith's crafting station for her medieval game. So I extracted the blacksmith's anvil from TSM, tweaked the textures some, and turned it into a crafting station anvil where your medieval smiths can make... robots? Yeah, that didn't make much sense to me, either - so I threw in some period-appropriate default replacements for the bots.
The anvil can be found in Hobbies -> Misc. for $1100. It has three recolours for the anvil itself and five for the water barrel.
As your blacksmith sets about his crafting, the water in the barrel will begin to bubble and a piece of metal will magically appear to be placed on the anvil by... a butterfly. Because everybody knows how strong butterflies were in medieval times.
Also, your smith won't be using a spanner and a screwdriver when making his item, but a mallet and a tong (also extracted from TSM). It seemed more appropriate for a blacksmith, not to mention less present day.
But what is he making? Well, like I said I've made default replacements for all the bots (again extracted from TSM) to make them more period-appropriate. So:
The toy robot is now a toy knight
The HydroBot has become an Ambling Water Bucket
The CleanBot is a Floating Broom
The SentryBot is a Soaring Sword
And the MunchieBot has turned into a Flying Cooking Pot.
I've also thrown in a bonus default replacement screwdriver for your Sims to use when repairing or tinkering - it's now a tong instead (the same kind the smith uses for crafting).
Poly Counts:
Blacksmith's anvil: 819 polys (on two tiles)
Mallet: 68 polys
Tong: 224 polys
Toy knight: 503 polys
Water bucket: 510 polys
Broom: 396 polys
Sword: 430 polys
Cooking pot: 400 polys
Base stations: 48 polys
Note: The bots' base stations are invisible - and I do mean invisible, they don't even have a sun shadow - so you'll need to take note of where you put them if you want to move them around. But in case you forget where they are, the tile directly beneath the bot is always a safe bet.
Known Issues
If you tell your Sim to start making a bot, and then cancel it from the queue before the material has spawned, the bubbles will begin to bubble and won't stop until you make another bot (or at least allow the material to spawn before cancelling the action). I tried everything I could think of to fix this, to no avail, so for you indecisive impatient types there is a menu option to "remove stuck bubbles" in case this happens. (Note that this menu option will show even if there aren't any stuck bubbles to remove.)
Also - and this isn't so much an issue as it is an annoyance - everything still has the original sounds, so things are whirring and clicking and humming in a very non-medieval way. I couldn't do anything about this, sorry. (Yes, I do know how to remove the sound from an animation, but to be able to do that I have to find the sound first, and I couldn't this time.)
Happy Simming!
It's Hammer Time!
My scubee was Jo, and much to my delight one of the things she wished for was a blacksmith's crafting station for her medieval game. So I extracted the blacksmith's anvil from TSM, tweaked the textures some, and turned it into a crafting station anvil where your medieval smiths can make... robots? Yeah, that didn't make much sense to me, either - so I threw in some period-appropriate default replacements for the bots.
The anvil can be found in Hobbies -> Misc. for $1100. It has three recolours for the anvil itself and five for the water barrel.
As your blacksmith sets about his crafting, the water in the barrel will begin to bubble and a piece of metal will magically appear to be placed on the anvil by... a butterfly. Because everybody knows how strong butterflies were in medieval times.
Also, your smith won't be using a spanner and a screwdriver when making his item, but a mallet and a tong (also extracted from TSM). It seemed more appropriate for a blacksmith, not to mention less present day.
But what is he making? Well, like I said I've made default replacements for all the bots (again extracted from TSM) to make them more period-appropriate. So:
The toy robot is now a toy knight
The HydroBot has become an Ambling Water Bucket
The CleanBot is a Floating Broom
The SentryBot is a Soaring Sword
And the MunchieBot has turned into a Flying Cooking Pot.
I've also thrown in a bonus default replacement screwdriver for your Sims to use when repairing or tinkering - it's now a tong instead (the same kind the smith uses for crafting).
Poly Counts:
Blacksmith's anvil: 819 polys (on two tiles)
Mallet: 68 polys
Tong: 224 polys
Toy knight: 503 polys
Water bucket: 510 polys
Broom: 396 polys
Sword: 430 polys
Cooking pot: 400 polys
Base stations: 48 polys
Note: The bots' base stations are invisible - and I do mean invisible, they don't even have a sun shadow - so you'll need to take note of where you put them if you want to move them around. But in case you forget where they are, the tile directly beneath the bot is always a safe bet.
Known Issues
If you tell your Sim to start making a bot, and then cancel it from the queue before the material has spawned, the bubbles will begin to bubble and won't stop until you make another bot (or at least allow the material to spawn before cancelling the action). I tried everything I could think of to fix this, to no avail, so for you indecisive impatient types there is a menu option to "remove stuck bubbles" in case this happens. (Note that this menu option will show even if there aren't any stuck bubbles to remove.)
Also - and this isn't so much an issue as it is an annoyance - everything still has the original sounds, so things are whirring and clicking and humming in a very non-medieval way. I couldn't do anything about this, sorry. (Yes, I do know how to remove the sound from an animation, but to be able to do that I have to find the sound first, and I couldn't this time.)
Happy Simming!
Filesize 612.18 KB |
File Name BlacksmithsAnvilForJo.zip | # of Downloads 288
Filesize 1.28 MB | File Name DefaultReplacementBots.zip | # of Downloads 199
Filesize 1.28 MB | File Name DefaultReplacementBots.zip | # of Downloads 199
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Comments
#9
31-05-2014
Hee, thank you, everybody! I had way too much fun with this. But I totally blame @Klaartje, she paired me up with Jo knowing full well I was crazy enough to attempt something like this.
@fanseelamb and @mustluvcatz, you'll be playing a medieval game before you know it. I never thought I would, and look at me now!
@fanseelamb and @mustluvcatz, you'll be playing a medieval game before you know it. I never thought I would, and look at me now!
#11
31-05-2014
Isn't this just the best present ever? It's seriously awesome and I love it. First time I used it I did a double take and was like what is... is that a butterfly?! lol!
Nix do you know where your sexy blacksmith outfit came from? Mine is fully clothed, but I love that shirtless look he has going on. Does it come with the muscles? My blacksmith is way too skinny.
Just adding playing with the toy knight, both good and broken is quite amusing.
Nix do you know where your sexy blacksmith outfit came from? Mine is fully clothed, but I love that shirtless look he has going on. Does it come with the muscles? My blacksmith is way too skinny.
Just adding playing with the toy knight, both good and broken is quite amusing.
#12
01-06-2014
This is so cool. I may have to make a medieval folder just so I can have a blacksmith making these little metal roboty ("servants" in Czech, all due to wonderful Karel Capek and his play RUR)
is there a way to insert letters with marks on them? That C should have a hacek on it (or as I like to say, antennas) up top.
is there a way to insert letters with marks on them? That C should have a hacek on it (or as I like to say, antennas) up top.