BO - Simulated Sales
When your sim runs a shop, normally all kinds of sims come in there, buying stuff. Good, because that's what a shop is for. Running a shop wouldn't help you much if there were no customers.
However, all those playable sims from other households you play, all buy stuff which they often don't need at all. Of course, you could sell that stuff from inventory (except clothing/jewelry, which doesn't show up anywhere), but they'll still lose money. At the same time, all kinds of townies collect objects which they actually don't pay for (no worries, the shopkeeper still gets paid) so when you have one of them move in with some playable, you get all that free stuff to sell again! (seems like fraud to me).
Fortunately, Squinge (or The Dork) made a mod - shopnosaveitem - which at least solves the issue for playables. That still doesn't stop townie-fraud, though. So I adapted his strategy! From now on, only SELECTABLE sims (that means sims from the household you're playing) will actually keep the stuff they buy. ALL others will only simulate their purchases, while the shopkeeper still sells everything for real.
Enjoy!
NOTE: Obviously, this should NOT be used together with Squinge's mod...They conflict and only one of them will work: that one that loads last!
UPDATE Feb 17, 2011: In some cases, an error was thrown right after a customer had paid their bill. This was due to a PHAIL on my part. I've now corrected this issue. Re-download is recommended.
Credits: Thanks go to Squinge, for the original shopnosaveitem.
However, all those playable sims from other households you play, all buy stuff which they often don't need at all. Of course, you could sell that stuff from inventory (except clothing/jewelry, which doesn't show up anywhere), but they'll still lose money. At the same time, all kinds of townies collect objects which they actually don't pay for (no worries, the shopkeeper still gets paid) so when you have one of them move in with some playable, you get all that free stuff to sell again! (seems like fraud to me).
Fortunately, Squinge (or The Dork) made a mod - shopnosaveitem - which at least solves the issue for playables. That still doesn't stop townie-fraud, though. So I adapted his strategy! From now on, only SELECTABLE sims (that means sims from the household you're playing) will actually keep the stuff they buy. ALL others will only simulate their purchases, while the shopkeeper still sells everything for real.
Enjoy!
NOTE: Obviously, this should NOT be used together with Squinge's mod...They conflict and only one of them will work: that one that loads last!
UPDATE Feb 17, 2011: In some cases, an error was thrown right after a customer had paid their bill. This was due to a PHAIL on my part. I've now corrected this issue. Re-download is recommended.
Credits: Thanks go to Squinge, for the original shopnosaveitem.
Filesize 1.23 KB |
File Name BO - Simulated Sales.zip | # of Downloads 2,533
File Updated 17-02-2011
File Updated 17-02-2011
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Comments
#9
24-05-2011
Silly question time: Is there any problem with this mod & Pesy's noplayableshoppers?
There are certain shops/situations when I don't want ANY other playable Sims (except the lot owners) showing up as shoppers, & Pescy's mod puts an end to that, unless I deliberately give a playable one of his "money order" objects. (That's the way Pescy designed his "system" to work.)
There are certain shops/situations when I don't want ANY other playable Sims (except the lot owners) showing up as shoppers, & Pescy's mod puts an end to that, unless I deliberately give a playable one of his "money order" objects. (That's the way Pescy designed his "system" to work.)
#10
24-05-2011
I don't anticipate any problems, dear. My mod will only influence behavior of shoppers present, whereas I expect Pescy's mod to limit the selection of shoppers before they appear.
#11
25-03-2018
HCDU gives a conflict with ofbfixes.package from http://www.moreawesomethanyou.com/smf/in...470.0.html
Is it a real conflict or can I use yours and that one together?
Is it a real conflict or can I use yours and that one together?
#12
25-03-2018
Hi, @Sims2Idea.
I've never used ofbfixes.package myself, so I'm not familiar with the specifics of that conflict. But I think that if you make sure that my mod loads AFTER ofbfixes, there will not be any problems.
But if you paste the complete block of that one conflict in a post here, I will see what it is about. Does that sound fair to you?
I've never used ofbfixes.package myself, so I'm not familiar with the specifics of that conflict. But I think that if you make sure that my mod loads AFTER ofbfixes, there will not be any problems.
But if you paste the complete block of that one conflict in a post here, I will see what it is about. Does that sound fair to you?