It Came from the Chimera Thread!
#51 09-10-2018 
Why do I have two sims in a house with a servo? It started as a testing lot for another mod I was working on, and then I saw a super cute servo charging station by shastakiss (but the door wasn't animated so I tried to fix it) and I could not test my edits as it needed a servo to use the station and so I made my low skill unemployed sim make a servo.

So, the servo (Eve) is skilled at cooking and cleaning and not much else. Poor thing. I will drive up the hunger bar for the none servo sims.

The thing is, I have an ingame policy that any sim who is the test sim for a successfully created object mod gets promoted to full playable and a proper house etc. Sims who live on a lot where the mod was abandoned are "removed" from the game (usually via meteor) and their lot deleted.

It's touch and go at the moment for Eve, Alan and Bob.

PS @BoilingOil- I shall try that mod, my testing is being seriously disturbed by all that turkey.

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#52 09-10-2018 
But think of it this way: If your Sims ever decide to go the "Open for Business" route and open their own restaurant, just put that cooking-obsessed, virtually tireless Servo on the kitchen's stove and you'll have one foot on the road to commercial success! Once you're selling all that roast turkey for $40 a plate, things won't seem so bad. Wink

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#53 09-10-2018 
Yea, for OFB my sim of choice was always a plant sim. I would have them working 24/7 under heat lamps with a shower on the lot. It always worked well, but I also always felt guilty as it felt a lot like cheating.

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#54 09-10-2018 
Ah. That's very interesting. Smile

(Note to Self: Invest in more apple trees. Skip the ladybug houses. Make Gaston and Claudette De Chef spray bugs until they become PlantSims. Expect Le Chat Affamé to reach Rank 10 soon!)

I could see a Servo filling that role almost as well. But like I suggested earlier, just don't send your Turkeytron-9000 to those PlantSim-nourishing showers and you'll be fine. Wink

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#55 09-10-2018 
I'll just as happily have three or more plantsims work together: one (or more) to keep growing veggies, one or two to cook meals, and one or two to sell the stuff. There will be sunlight lamps everywhere on the lot, and when they need their water or love reserves boosted, I get them all together in one room and let them all cast Spores of Happiness simultaneously. They'll all be at 100% in mere moments, after which they can all go back to work. And since the BNS mod doesn't cover plantsims, I can just keep that in!

It doesn't feel like cheating to me at all: I'm simply making the most of the Maxis-made game mechanics.

The only thing that might feel like cheating, is using my improved-yields mod from the gardening series. 40 fruits from each Ambrosial Apple-, Orange- or Lemon-tree seems a bit much. So I wouldn't use trees, but grow mostly eggplant plants.

By the way: having some plantsims woohoo in a hot tub under sunlight lamps also works well to boost their motives!

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#56 09-10-2018 
The other thing that is neat about plantsims is that the plantsim toddler inherits all the skills etc of the parent plantsim. This is very useful for passing on businesses.

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#57 09-10-2018 
(09-10-2018 07:59 AM)BoilingOil Wrote:  I'll just as happily have three or more plantsims work together: one (or more) to keep growing veggies, one or two to cook meals, and one or two to sell the stuff. There will be sunlight lamps everywhere on the lot, and when they need their water or love reserves boosted, I get them all together in one room and let them all cast Spores of Happiness simultaneously. They'll all be at 100% in mere moments, after which they can all go back to work. And since the BNS mod doesn't cover plantsims, I can just keep that in!
I hope your business takes off right away, though. Buying so many of those sunlamps can be a bit expensive! Undecided

(09-10-2018 07:59 AM)BoilingOil Wrote:  The only thing that might feel like cheating, is using my improved-yields mod from the gardening series. 40 fruits from each Ambrosial Apple-, Orange- or Lemon-tree seems a bit much. So I wouldn't use trees, but grow mostly eggplant plants.
I noticed that the harvests from apple trees seem to be affected by the seasons too; my Sims tend to get six apples from each harvest in the Spring and the Summer, but they may get eight apples if they harvest in the Fall. Does your mod base its fruity yields on the seasons too?

(09-10-2018 07:59 AM)BoilingOil Wrote:  By the way: having some plantsims woohoo in a hot tub under sunlight lamps also works well to boost their motives!
Nice one! I also got a Sinful Shower object (from one of those "naughty" Sims sites) that lets two Sims Woohoo in the shower. I wonder if putting a sunlamp above a Sinful Shower and having those bawdy PlantSims do what comes naturally would work too. My money says "Yes". Smile

(09-10-2018 09:01 AM)leefish Wrote:  The other thing that is neat about plantsims is that the plantsim toddler inherits all the skills etc of the parent plantsim. This is very useful for passing on businesses.
Naturally, Cyjon dinked around with that too. I kind of agree with him, though. PlantSim kids only have three Needs to worry about. Isn't that enough? Tongue

(But then, seeing as PlantSims jump straight from Child to Adult and thus never get to build their Skills as teens and young adults, maybe the vanilla system was EAxis' way of compensating for those lost life stages. But honestly, I doubt that EAxis is that clever.)

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#58 09-10-2018 
(09-10-2018 09:33 AM)Pizzatron-9000 Wrote:  I hope your business takes off right away, though. Buying so many of those sunlamps can be a bit expensive! Undecided

When I set up something like that, I usually keep it in the family, so all the plantsims come from one household. And as most of my plantsims aren't born that way, the family has usually had ample chance to collect the funds required to set everything up.
To be entirely honest, though, I have not yet built any business selling meals. I do have other businesses on a similar principle, that are run by a family of plantsims. And it works miracle, I can promise you.

(09-10-2018 09:33 AM)Pizzatron-9000 Wrote:  I noticed that the harvests from apple trees seem to be affected by the seasons too; my Sims tend to get six apples from each harvest in the Spring and the Summer, but they may get eight apples if they harvest in the Fall. Does your mod base its fruity yields on the seasons too?

I have not modified the season-dependent mechanic at all. I *only* changed the MAX output.
All trees are dormant in Winter, so in Spring there is nothing to harvest. But as soon as they get out of dormant state, get your plantsims to tend the trees and talk to them. Do everything you can to get their health up to 'Thriving'. And if the fruits are ripe BEFORE the trees are at max health, don't harvest yet, but first improve the tree's health some more! If you do that, you should always get maximum yields. Because yields are not based on when you harvest, but on when the fruits grow, and how healthy the tree is.

(09-10-2018 09:33 AM)Pizzatron-9000 Wrote:  
(09-10-2018 07:59 AM)BoilingOil Wrote:  By the way: having some plantsims woohoo in a hot tub under sunlight lamps also works well to boost their motives!
Nice one! I also got a Sinful Shower object (from one of those "naughty" Sims sites) that lets two Sims Woohoo in the shower. I wonder if putting a sunlamp above a Sinful Shower and having those bawdy PlantSims do what comes naturally would work too. My money says "Yes". Smile

If plantsims recieve sunlight, it doesn't matter where that sunlight comes from, and what kind of shower/tub they are in. So all my money says "Yes" too.

(09-10-2018 09:33 AM)Pizzatron-9000 Wrote:  
(09-10-2018 09:01 AM)leefish Wrote:  The other thing that is neat about plantsims is that the plantsim toddler inherits all the skills etc of the parent plantsim. This is very useful for passing on businesses.
Naturally, Cyjon dinked around with that too. I kind of agree with him, though. PlantSim kids only have three Needs to worry about. Isn't that enough? Tongue

(But then, seeing as PlantSims jump straight from Child to Adult and thus never get to build their Skills as teens and young adults, maybe the vanilla system was EAxis' way of compensating for those lost life stages. But honestly, I doubt that EAxis is that clever.)

WORSE: Plantsims don't even get a child stage, either, but jump from Toddler straight to Adult. So they miss THREE life stages, not two.
Anyway, whether the Maxoids thought of it or not, doesn't really concern me. I think it's fair that, since they get no chance to develop their own skills before adulthood, they get to inherit the parent's skills. Maybe *some* skill loss could be fair, but not too much...
Servos, on the other hand, don't gain anything from who made them: all that THEY inherit, comes from the sim who activates them for the first time. And if you ask me, THAT actually doesn't make any sense at all!

But to each their own.

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#59 09-10-2018 
@Pizza - AlmightyHat also made a Wooden Replacement for Servos that may interest you. It's been sitting on my desktop for a few years - I haven't installed it yet - it looks really interesting, I think. But, I don't really 'play'... I build. *sigh* So, I haven't tried out any servo yet.

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#60 09-10-2018 
@CatherineTCJD Use the megaphone Catherine Smile
@Pizzatron-9000

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