BO - No Sim Loaded
This mod was inspired by a request from ZephyrZodiac on Simbology, who is sure that these tokens (which really seem to serve no sensible purpose at all) cause her system to lag. And she isn't alone in that assertion. Anyway, she wanted those tokens fried, and I knew how to do that!
UPDATE November 4th, 2020 - A note on pregnancies:
It seems that some otherwise respectable modders have foud it necessary to claim that NSL can bork births. I'm here to lay your fears to rest.
When a lot is loaded, the VERY FIRST thing NSL does, is look for pregnancy controllers. I do this so early, because I want to prevent NSL from interfering with births that could happen directly after loading. (because a very early version of NSL, long ago, DID kill some of my pregnancies, and I don't want that to happen to others.)
When NSL finds any pregnancy controllers, it will ignore any that are flagged "in use" or that are pointing at a sim who is currently pregnant. Only controllers that are NOT in use, AND that point at a NON-pregnant sim, will be deleted. This part of NSL is usually done long before a single second has passed. Any birth in progress will usually take a lot longer. By the time your baby is born, the NSL has already stopped working. So the controller is now no longer in use, but it will stay on until you save and reload the lot. For safety!
There is one caveat: the birth process will remove the pregnancy token from the sim, then spawn the baby, and finally, when everything is finished, it will flag the controller "expired/no longer in use". If you save after the token was removed but before the controller was invalidated, and then reload the lot, NSL might be able to break the pregnancy.
If, for whatever reason, you want to have a chance to retry (because you're not happy with the baby/babies that is/are born), do the following:
--- when the pregnant sim gets up and asks for your attention ("soufflee??"), do NOT wait for the notification, but IMMEDIATELY pause the game
--- then save the game. If you reload this game later, NSL will have plenty of time to finish before the actual birth kicks in!
It would be safer to save the game a short while BEFORE the pregnant sim takes focus -you should be aware when the third trimester ends-, but we can't always call the shots.
If the notification is already on your screen, you're too late to save the game. Saving and reloading the game before the baby has been named puts your pregnancy at risk.
YOU HAVE BEEN WARNED!
RELEASE April 7th, 2011 - The *basic* version was released.
UPDATE May 3rd, 2012 - The FINAL Bugfix version.
UPDATE May 3rd, 2012 - The Special version.
UPDATE May 14th, 2015 - *Basic* Version 1.03.
UPDATE May 21st, 2015 - *Basic* Version 1.04.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in FINAL Bugfix version.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in Special version.
There are three main versions:
*Basic* version 1.04 is the cleaner, bug-fixed version of the initial release and it replaces version 1.03.
Important notes:
All versions force themselves to reload every time you load a lot, after which they run a single initial pass through the inventory/memory of all sims, cleaning up whatever they were designed to find. They then report on what they've found, and go into background mode. In background mode, the FINAL Bugfix and the Special versions continue to clean up some stuff, which they do not report on.
Whatever version of this mod you use, they should work with ALL game configurations. However, the FINAL Bugfix and Special versions both require Cyjon's Smarter EP-check. They will NOT run properly without it!
After installing or upgrading any version of this mod, it's recommended to open one household, wait for the report, and then save and exit the game. After that, the game should be more responsive.
Also, remember to frequently defrag your harddrive, because loading times can get horrible on fragmented drives, and this game causes a lot of fragmentation!
Happy Simming!
ADDITIONAL NOTE, August 10th, 2015: Upon closer investigation, I have now come to realize that the FINAL Bugfix and Special versions of NSL are even a little better than I always thought. The built-in fix for unused pregnancy controllers INCLUDES the "rogue multiple pet pregnancy controller" issue that one would otherwise need dickhurt's fix or TwoJeffs' "Pet Pregnancy Fix" (found here) for. In other words, if you have my NSL in your game, you do not need dickhurt's mod or TJ's. They are both safe to remove. If you already have my mod, re-download is NOT necessary, because the fix has always been there!
UPDATE March 5th, 2017: The Frozen Motives fix in both the FINAL Bugfix and Special versions were not what it should be: sadly, the fix caused the Meditation benefit (frozen motives) to be broken. I have now finally fixed that.
Additionally, both versions now include a fix for "Lingering Furiousness". If a sim has a "Token - Furious Reverse" pointing to another sim who is no longer mad at them, the invalid token is removed, like Pescado's FFS Lot Debugger (batbox) would do.
New versions are now available for download.
Credits: thanks go to J.M.Pescado for his wonderful FFS Lot Debugger, which helped me develop this tool.
Also, many thanks to Cyjon, for his wonderful intuitive EP-checker.
UPDATE November 4th, 2020 - A note on pregnancies:
It seems that some otherwise respectable modders have foud it necessary to claim that NSL can bork births. I'm here to lay your fears to rest.
When a lot is loaded, the VERY FIRST thing NSL does, is look for pregnancy controllers. I do this so early, because I want to prevent NSL from interfering with births that could happen directly after loading. (because a very early version of NSL, long ago, DID kill some of my pregnancies, and I don't want that to happen to others.)
When NSL finds any pregnancy controllers, it will ignore any that are flagged "in use" or that are pointing at a sim who is currently pregnant. Only controllers that are NOT in use, AND that point at a NON-pregnant sim, will be deleted. This part of NSL is usually done long before a single second has passed. Any birth in progress will usually take a lot longer. By the time your baby is born, the NSL has already stopped working. So the controller is now no longer in use, but it will stay on until you save and reload the lot. For safety!
There is one caveat: the birth process will remove the pregnancy token from the sim, then spawn the baby, and finally, when everything is finished, it will flag the controller "expired/no longer in use". If you save after the token was removed but before the controller was invalidated, and then reload the lot, NSL might be able to break the pregnancy.
If, for whatever reason, you want to have a chance to retry (because you're not happy with the baby/babies that is/are born), do the following:
--- when the pregnant sim gets up and asks for your attention ("soufflee??"), do NOT wait for the notification, but IMMEDIATELY pause the game
--- then save the game. If you reload this game later, NSL will have plenty of time to finish before the actual birth kicks in!
It would be safer to save the game a short while BEFORE the pregnant sim takes focus -you should be aware when the third trimester ends-, but we can't always call the shots.
If the notification is already on your screen, you're too late to save the game. Saving and reloading the game before the baby has been named puts your pregnancy at risk.
YOU HAVE BEEN WARNED!
RELEASE April 7th, 2011 - The *basic* version was released.
UPDATE May 3rd, 2012 - The FINAL Bugfix version.
UPDATE May 3rd, 2012 - The Special version.
UPDATE May 14th, 2015 - *Basic* Version 1.03.
UPDATE May 21st, 2015 - *Basic* Version 1.04.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in FINAL Bugfix version.
UPDATE March 5th, 2017 - Fixed Frozen motives fix and added "Lingering Furiousness" fix in Special version.
There are three main versions:
- The Basic version (v1.04) ONLY removes the "Sim Loaded" token on ALL sims in your hood, as it was originally requested.
- The FINAL Bugfix version not only removes all "Sim Loaded" tokens, but also takes care of - and reports on - the following:
- Scenario Controllers, broken or expired Pregnancy Controllers, Lost Fishing Spots and stuck Move-outs, Fridge-tiles, kickybags and poo-bags (trashed Controllers).
- Token - Sim - Loaded, Attraction Markers and ALL Attraction Memories (both visible and invisible) (fried Tokens).
- Gossip (denied Rumours).
- Invisible Sims and Frozen Visitor Motives (fixed Sim States).
The initial full scan takes place when you've just loaded a lot, and handles all the problem objects mentioned, handling the controllers first, to ensure that a birth-in-progress will not be broken. At the end of the scan - which usually takes only a few seconds -, a report is generated that tells you what was done. Remember: if the game is paused, nothing happens at all.
After the initial scan, NSL will go into background mode, and ONLY check for Lost Fishing Spots, Attraction Markers, Attraction Memories, Invisible Sims and Frozen Visitor Motives, and "*DEBUG* - Super Duper Hug". It will do this every 15 sim minutes, but no reports will be generated. - The Special version is identical to the FINAL Bugfix version, except for one thing: it does NOT remove gossip!
Some simmers fear that their game changes too much if gossip is removed. These people can still have all other garbage deleted from their game, if they use this Special version.
Some other simmers now use my BO - No Trash Memories mod which PREVENTS gossip from being added in the first place. These people don't need NSL wasting time on cleaning up stuff that doesn't exist! They can also use this Special version.
*Basic* version 1.04 is the cleaner, bug-fixed version of the initial release and it replaces version 1.03.
Important notes:
All versions force themselves to reload every time you load a lot, after which they run a single initial pass through the inventory/memory of all sims, cleaning up whatever they were designed to find. They then report on what they've found, and go into background mode. In background mode, the FINAL Bugfix and the Special versions continue to clean up some stuff, which they do not report on.
Whatever version of this mod you use, they should work with ALL game configurations. However, the FINAL Bugfix and Special versions both require Cyjon's Smarter EP-check. They will NOT run properly without it!
After installing or upgrading any version of this mod, it's recommended to open one household, wait for the report, and then save and exit the game. After that, the game should be more responsive.
Also, remember to frequently defrag your harddrive, because loading times can get horrible on fragmented drives, and this game causes a lot of fragmentation!
Happy Simming!
ADDITIONAL NOTE, August 10th, 2015: Upon closer investigation, I have now come to realize that the FINAL Bugfix and Special versions of NSL are even a little better than I always thought. The built-in fix for unused pregnancy controllers INCLUDES the "rogue multiple pet pregnancy controller" issue that one would otherwise need dickhurt's fix or TwoJeffs' "Pet Pregnancy Fix" (found here) for. In other words, if you have my NSL in your game, you do not need dickhurt's mod or TJ's. They are both safe to remove. If you already have my mod, re-download is NOT necessary, because the fix has always been there!
UPDATE March 5th, 2017: The Frozen Motives fix in both the FINAL Bugfix and Special versions were not what it should be: sadly, the fix caused the Meditation benefit (frozen motives) to be broken. I have now finally fixed that.
Additionally, both versions now include a fix for "Lingering Furiousness". If a sim has a "Token - Furious Reverse" pointing to another sim who is no longer mad at them, the invalid token is removed, like Pescado's FFS Lot Debugger (batbox) would do.
New versions are now available for download.
Credits: thanks go to J.M.Pescado for his wonderful FFS Lot Debugger, which helped me develop this tool.
Also, many thanks to Cyjon, for his wonderful intuitive EP-checker.
Filesize 1.01 KB |
File Name BO - No Sim Loaded v1.04.zip | # of Downloads 5,564
File Updated 21-05-2015
Filesize 1.95 KB | File Name BO - No Sim Loaded - FINAL bugfix.zip | # of Downloads 26,917
File Updated 05-03-2017
Filesize 1.68 KB | File Name BO - No Sim Loaded - Special.zip | # of Downloads 12,704
File Updated 04-03-2017
File Updated 21-05-2015
Filesize 1.95 KB | File Name BO - No Sim Loaded - FINAL bugfix.zip | # of Downloads 26,917
File Updated 05-03-2017
Filesize 1.68 KB | File Name BO - No Sim Loaded - Special.zip | # of Downloads 12,704
File Updated 04-03-2017
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Comments
#161
12-05-2019
Much thanks for this contribution to the community. I wanted to ask about the notifications. In my own game, I found them a bit distracting so turned them off in the Special version, the one I use. Do you mind if I share it or would you mind/want to do one yourself without notifications - I'm sure it'd be better than what I did.
#162
13-05-2019
Hi @Sunrader,
Fairly soon after I had first crafted this mod, I tuned the notifications down to the absolute minimum: exactly ONE notification after each lot loads, and nothing more! And that single notification disappears within 5 seconds. How is THAT a distraction?
All the people that have responded to this mod so far, have always expressed how happy they are to see that notification after opening a lot, because that tells them that the mod is working properly, and their neighborhood is kept clean. This notification is the ONLY way for them to know that. If it doesn't appear, they know that my mod didn't load for some reason, and they come to me, asking for help.
If there is no notification even if the mod DOES work, people wouldn't notice if for some reason the mod broke and didn't load anymore. Then, if after six months of playing with a not-working NSL, their 'hood exploded from all the crap that didn't get cleaned up, they would blame ME for making a mod that doesn't work as promised.
So, in answer to your question: ABSOLUTELY NOT!
I'm terribly sorry, but I will NOT make a non-notify version of this mod. And if you publish your version, I will NOT provide help to anyone who uses it. I appreciate that you came to me with the best of intentions. Thank you for that. And of course, I cannot stop you if you want to use that mod yourself. But I would request that you do NOT share your version of the NSL with anyone. I hope that you understand my reasons and honor my request. (Of course, you can still share it, but then you'll have to do so without my permission. There's nothing I can do to stop that.)
Any other kind of modification might be quite OK, but I will NOT accept responsibility for an NSL version that doesn't give that one essential notification.
Fairly soon after I had first crafted this mod, I tuned the notifications down to the absolute minimum: exactly ONE notification after each lot loads, and nothing more! And that single notification disappears within 5 seconds. How is THAT a distraction?
All the people that have responded to this mod so far, have always expressed how happy they are to see that notification after opening a lot, because that tells them that the mod is working properly, and their neighborhood is kept clean. This notification is the ONLY way for them to know that. If it doesn't appear, they know that my mod didn't load for some reason, and they come to me, asking for help.
If there is no notification even if the mod DOES work, people wouldn't notice if for some reason the mod broke and didn't load anymore. Then, if after six months of playing with a not-working NSL, their 'hood exploded from all the crap that didn't get cleaned up, they would blame ME for making a mod that doesn't work as promised.
So, in answer to your question: ABSOLUTELY NOT!
I'm terribly sorry, but I will NOT make a non-notify version of this mod. And if you publish your version, I will NOT provide help to anyone who uses it. I appreciate that you came to me with the best of intentions. Thank you for that. And of course, I cannot stop you if you want to use that mod yourself. But I would request that you do NOT share your version of the NSL with anyone. I hope that you understand my reasons and honor my request. (Of course, you can still share it, but then you'll have to do so without my permission. There's nothing I can do to stop that.)
Any other kind of modification might be quite OK, but I will NOT accept responsibility for an NSL version that doesn't give that one essential notification.
#163
13-05-2019
No problem. I totally understand your reasoning. I, too, worry a tiny bit that I might not know for sure if it's working, but, for the most part, I trust my set up and your mod. One time when it's a distraction is when making videos or livestreams, going to a number of lots, but I certainly would never share something publicly if the creator did not agree. Thank you very much for your response and, as always, for your contributions to the community. I consider a number of your mods to be absolutely essential to my gameplay.
#164
13-05-2019
Thank you for your cooperation, and for your trust in my mods. I really appreciate both.
Ah, yes. I can see that during the recording, the notification *could* be an issue.
At present, I would advise disabling the mod during those sessions, but I understand that that may be inconvenient at times, too. I will see if I can think of a way to work around it. I cannot promise much, but I'll think it over, at the very least.
Ah, yes. I can see that during the recording, the notification *could* be an issue.
At present, I would advise disabling the mod during those sessions, but I understand that that may be inconvenient at times, too. I will see if I can think of a way to work around it. I cannot promise much, but I'll think it over, at the very least.