BO - Slow Aging Controller
This is an advanced hybrid, combining features from Monique's Individual Aging (sorry, no link available), AncientHighway's Individual Aging for Witches (based on Monique's mod) and my own BO - Slow Aging.
A Warning in advance:
When installing this mod, I advise you to remove any version of Individual Aging or Slow Aging you already have, as well as AncientHighway's NPC Aging.
Failing to remove the aforementioned files will cause big trouble, and I will not be able to fix it. So please take no risks: get rid of those files!
Also, this mod conflicts with Inteen. Don't worry about it! If you make sure this file loads AFTER Inteen, all will be fine. Only pregnant sims may get to live an extra day or so.
Now let's talk features!
I use a different technique than Monique did. Monique didn't prevent aging at 6 PM, but gave back a day to each sim every day at 5 PM. I actually *do* prevent aging at 6 PM, thereby saving the game engine some work, in stead of giving it some extra.
There's a BCON named "Aging Configuration", which you can alter as you wish. This BCON contains aging information for normal sims (all ages), Werewolves (teen, adult, elder), Plantsims (toddler, adult, elder) and Witches (teen, adult, elder). Servos, Vampires and Zombies are not changed, because they don't age anyway.
Young Adults don't age normally, so this mod does NOT affect them.
There are no settings for babies and pets: they always age normally.
Each line contains a number 0, 1, 2, 3, or 4.
This info is also found in the BCON as a reminder.
So, by default, the BCON is set to make:
But you can change those settings as you wish.
Now there's nothing more one needs to do; your sims will age up slower according to their 'type'. If a sim is both a Werewolf and a Witch, for example, the system will use the slowest of the two aging rates for your sim. With the above default settings, that would mean that this sim ages only on Sunday and thus lives 7 times as long as a normal mortal.
But there's more... In-game, you can override the Default settings of the BCON for each sim individually!
(click the images to enlarge)
The 'default' menu option means that the sim will use the BCON settings for its aging. The option that's currently active, will be greyed out.
The aging menu is NOT available for Young Adults, Pets, Visitors, Employees, NPCs, Servos, Vampires or Zombies. Only human household members' aging can be changed.The menu DOES show up on Babies (that's a bug), but it doesn't function. A later version will do better.
There are TWO versions of this mod:
Version 1.01, the oldest, is designed to work with FreeTime or better game engine.
Version 1.02, the newer, is fixed to work with Pets or better game engine.
If you do not have at least the Pets EP, I recommend NOT using this mod. You can try v1.02 with OFB, but I guarantee nothing.
UPDATE, October 12th, 2011: only slightly edited the description.
UPDATE, June 8th, 2015: Version 1.01 released. I've finally fixed the menu, so the Aging options will not appear on babies anymore. Also cleaned up some typos in the description above...
UPDATE, Januari 18, 2020: @lordtyger9 pointed out a problem that -- in his game -- occurred only with children so far. The logs indicated that my previous claim that this mod was OFB-compatible, was false. It required at least FreeTime. In order to make it work with earlier packs (Pets, minimum), I had two choices: either add a test that requires the presence of Cyjon's Smarter EP Check, or make a second version for pre-FT players. I've chosen the latter. Just pick the correct version for your game.
A Warning in advance:
When installing this mod, I advise you to remove any version of Individual Aging or Slow Aging you already have, as well as AncientHighway's NPC Aging.
Failing to remove the aforementioned files will cause big trouble, and I will not be able to fix it. So please take no risks: get rid of those files!
Also, this mod conflicts with Inteen. Don't worry about it! If you make sure this file loads AFTER Inteen, all will be fine. Only pregnant sims may get to live an extra day or so.
Now let's talk features!
I use a different technique than Monique did. Monique didn't prevent aging at 6 PM, but gave back a day to each sim every day at 5 PM. I actually *do* prevent aging at 6 PM, thereby saving the game engine some work, in stead of giving it some extra.
There's a BCON named "Aging Configuration", which you can alter as you wish. This BCON contains aging information for normal sims (all ages), Werewolves (teen, adult, elder), Plantsims (toddler, adult, elder) and Witches (teen, adult, elder). Servos, Vampires and Zombies are not changed, because they don't age anyway.
Young Adults don't age normally, so this mod does NOT affect them.
There are no settings for babies and pets: they always age normally.
Each line contains a number 0, 1, 2, 3, or 4.
- 0 = Age normally.
- 1 = Age only on Wednesday, Friday and Sunday (three times a week)
- 2 = Age only on Thursday and Sunday (twice a week)
- 3 = Age only on Sunday (once a week)
- 4 = Do not age at all (aging OFF)
This info is also found in the BCON as a reminder.
So, by default, the BCON is set to make:
- normal sims and all teens age normally
- adult and elder werewolves age three times a week
- adult and elder plantsim age twice a week
- adult and elder witches age once a week.
But you can change those settings as you wish.
Now there's nothing more one needs to do; your sims will age up slower according to their 'type'. If a sim is both a Werewolf and a Witch, for example, the system will use the slowest of the two aging rates for your sim. With the above default settings, that would mean that this sim ages only on Sunday and thus lives 7 times as long as a normal mortal.
But there's more... In-game, you can override the Default settings of the BCON for each sim individually!
(click the images to enlarge)
The 'default' menu option means that the sim will use the BCON settings for its aging. The option that's currently active, will be greyed out.
The aging menu is NOT available for Young Adults, Pets, Visitors, Employees, NPCs, Servos, Vampires or Zombies. Only human household members' aging can be changed.
There are TWO versions of this mod:
Version 1.01, the oldest, is designed to work with FreeTime or better game engine.
Version 1.02, the newer, is fixed to work with Pets or better game engine.
If you do not have at least the Pets EP, I recommend NOT using this mod. You can try v1.02 with OFB, but I guarantee nothing.
UPDATE, October 12th, 2011: only slightly edited the description.
UPDATE, June 8th, 2015: Version 1.01 released. I've finally fixed the menu, so the Aging options will not appear on babies anymore. Also cleaned up some typos in the description above...
UPDATE, Januari 18, 2020: @lordtyger9 pointed out a problem that -- in his game -- occurred only with children so far. The logs indicated that my previous claim that this mod was OFB-compatible, was false. It required at least FreeTime. In order to make it work with earlier packs (Pets, minimum), I had two choices: either add a test that requires the presence of Cyjon's Smarter EP Check, or make a second version for pre-FT players. I've chosen the latter. Just pick the correct version for your game.
Filesize 1.94 KB |
File Name BO - Slow Aging Controller v1.01.zip | # of Downloads 2,123
File Updated 08-06-2015
Filesize 1.92 KB | File Name BO - Slow Aging Controller v1.02.zip | # of Downloads 725
File Updated 08-06-2015
Filesize 1.92 KB | File Name BO - Slow Aging Controller v1.02.zip | # of Downloads 725
« Next Oldest | Next Newest »
Comments
#33
18-01-2020
UPDATE, Januari 18, 2020: @lordtyger9 pointed out a problem that -- in his game -- occurred only with children so far. The logs indicated that my previous claim that this mod was OFB-compatible, was false. It required at least FreeTime. In order to make it work with earlier packs (Pets, minimum), I had two choices: either add a test that requires the presence of Cyjon's Smarter EP Check, or make a second version for pre-FT players. I've chosen the latter. Just pick the correct version for your game.
I want to thank @lordtyger9 for making me aware of the problem.
I want to thank @lordtyger9 for making me aware of the problem.
#34
20-01-2020
Just a note that I did some testing and played for 8 days with TestingCheats on, I had 4 Adult Sims, 2 just regular human and 2 Aliens, nothing else unusual. One Sim was set for 3 times per week, one Sim was set for once per week and two were set to Default I found that if one is playing with these Adult Sims in the way I described the error with the constant does not occur. So it seems that I was correct that it does not occur with Adults, maybe it might with Teens or Elders not tested extensively with either.
I would say that the main reason you did not get a report about the constant is that it only seems to show up if you have Children and have TestingCheats on and don't have FT or later, not a common combination I guess.
I do know that there is a number of Mac People that do play the game, because Sims 2 is one of the popular downloads on the Mac App Store. However, I don't think a lot of them show up on the various Sims 2 sites. I know that it took me a while to discover the sites that are available.
Glad that you have an update for those who play with games without FT and but include Pets. Thanks a lot. You Rock!
I would say that the main reason you did not get a report about the constant is that it only seems to show up if you have Children and have TestingCheats on and don't have FT or later, not a common combination I guess.
I do know that there is a number of Mac People that do play the game, because Sims 2 is one of the popular downloads on the Mac App Store. However, I don't think a lot of them show up on the various Sims 2 sites. I know that it took me a while to discover the sites that are available.
Glad that you have an update for those who play with games without FT and but include Pets. Thanks a lot. You Rock!
#35
21-01-2020
@lordtyger9 said:
That is how it usually works. When a FATAL error occurs, the game ignores the testingcheats setting, generates an exception, and shuts down.
An error is only reported like this, if testingcheats are turned on, and an unexpected situation occurs that is NOT fatal.
Testingcheats is normally not supposed to be turned on, except for debugging purposes. Mostly only programmers and modders need it. Modders with a Mac are extremely rare, because there is no Mac equivalent for SimPE. So Mac users who turn on Testingcheats are also rare. Out of millions of Simmers, only about 1700 have downloaded this mod. So it made sense that this particular problem escaped detection for a long time.
By the way, I don't rock... At best, I pebble.
Quote:it only seems to show up if you have Children and have TestingCheats on and don't have FT or later
That is how it usually works. When a FATAL error occurs, the game ignores the testingcheats setting, generates an exception, and shuts down.
An error is only reported like this, if testingcheats are turned on, and an unexpected situation occurs that is NOT fatal.
Testingcheats is normally not supposed to be turned on, except for debugging purposes. Mostly only programmers and modders need it. Modders with a Mac are extremely rare, because there is no Mac equivalent for SimPE. So Mac users who turn on Testingcheats are also rare. Out of millions of Simmers, only about 1700 have downloaded this mod. So it made sense that this particular problem escaped detection for a long time.
By the way, I don't rock... At best, I pebble.
#36
22-01-2021
BO, you say that this mod IS compatible with mods that only alter the number of days in each life state. But it may conflict with mods that alter pet and baby life spans. So I wanted to double check - would this be compatible with Hat's Gestation Based Aging?
https://hat-plays-sims.dreamwidth.org/23906.html
https://hat-plays-sims.dreamwidth.org/23906.html