Tiki Door
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#1
07-05-2014
@ Lee: HeartDeco (Debra) and I are working on a door, this is my first attempt. I was wondering if you would take a look and let me know if I got it right, please.
The file contains both a straight and diagonal door, they have not been compressed. I know at 6676 the poly count is astronomical but I haven't even tried to do anything about that yet.
The file contains both a straight and diagonal door, they have not been compressed. I know at 6676 the poly count is astronomical but I haven't even tried to do anything about that yet.
You can find more of my work at Mod The Sims and Plumb Bob Keep.
(This post was last modified: 15-06-2014 03:11 AM by leefish.)
#7
07-05-2014
If you would like to and you have the time, I would appreciate it. I'd be more than happy if you could just take a quick look at the packages and see if there is any mistakes that jump out at you and send off warning bells, thank you.
Edited: So I don't double post.
I did another version of the door and cut the poly count down to 4060. What do you think?
Edited: So I don't double post.
I did another version of the door and cut the poly count down to 4060. What do you think?
(This post was last modified: 07-05-2014 12:21 PM by Michelle.)
#9
07-05-2014
Double posting so you will see what I have added
Some comments:
Advice? Clone the mauritania door, or clone my weknotham door on MTS and make sure the rotation points in the mesh line up with the cloned door.
Attached is the full door with some edits - the rotation joint is not fixed
Some comments:
- Its a none-solid door - I recommend cloning the mauritania so you get the lightfall, right now no light is generated for the outside at night.
- You are doubling the poly count because you are not making a north and south version of the mesh. See pictures - see how on my northdoor only half of the mesh is there? While on yours it is a "full" door. You need to do the same for the frame.
- I also saw when opening the door the rotation is off - you need to make sure the rotation point in the cres matches the mesh position.
Advice? Clone the mauritania door, or clone my weknotham door on MTS and make sure the rotation points in the mesh line up with the cloned door.
Attached is the full door with some edits - the rotation joint is not fixed